Disjoint
A downloadable game for Windows
In Disjoint you and another player take control of one half of a skeleton that got separated by the local graveyard hound. To reunite your two halves you need to explore the graveyard, communicate and find each other. Since you are playing as a skeleton your eyesight has degraded a bit, so you won't see your other half unless you are standing very close to each other.
To start a new game come up with a room name, then you and another player can join the room of that name and play together.
Disclaimer: Unfortunately, we are limited to ten lobbies of two players each. If you experience any connection issues, you might have to try again later.
Controls
WASD - Movement
E- Interact
Enter - Chat
This is an entry for the GMTK Game Jam 2021.
Art - @h.exe.art
Art - @mezaka_
Sound - @chiara704
Game Design - Jeff Gower
Game Design - @julius_krger
Game Design | Programmer - @ccreepplay
Game Design | Programmer - Leo Peters
Tech Art - Felix Kosian
Programming - @LarsEble
Programming - @marcel_zurawka
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | SpicedPigeon, Mezaka, NightfallJK, nayrutes |
Genre | Puzzle, Adventure |
Made with | Unity, Blender |
Tags | 2D, Multiplayer, Spooky |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Interactive tutorial |
Multiplayer | Server-based networked multiplayer |
Comments
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Hi! I tried playing with a friend but we couldn't connect together. We tried using the same room name and it would create a new room for both of us. We tried with different times and also tried waiting a little while before joining. Nothing worked.
great game! the designs are lovely, and the movements are fluid. 10/10 ^-^
it seems super interesting, but i cant seem to get it to work with a friend in web! is there any fix to this?
We are still pushing new builds all the time :D just wait 20mins until we finish the game fully.
ah okay, will do! thanks!
Well... we were not able to fix this :( Sadly our networking solution requires a unique identifier, which does not work in the browser.