A downloadable game for Windows

In Disjoint you and another player take control of one half of a skeleton that got separated by the local graveyard hound. To reunite your two halves you need to explore the graveyard, communicate and find each other. Since you are playing as a skeleton your eyesight has degraded a bit, so you won't see your other half unless you are standing very close to each other.

To start a new game come up with a room name, then you and another player can join the room of that name and play together. 

Disclaimer: Unfortunately, we are limited to ten lobbies of two players each. If you experience any connection issues, you might have to try again later.

Controls

WASD - Movement 
E- Interact
Enter - Chat

This is an entry for the GMTK Game Jam 2021.

Art -  @h.exe.art
Art -  @mezaka_
Sound -  @chiara704
Game Design - Jeff Gower
Game Design - @julius_krger
Game Design | Programmer -  @ccreepplay
Game Design | Programmer - Leo Peters
Tech Art - Felix Kosian
Programming - @LarsEble
Programming -  @marcel_zurawka

StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsSpicedPigeon, Mezaka, NightfallJK, nayrutes
GenrePuzzle, Adventure
Made withUnity, Blender
Tags2D, Multiplayer, Spooky
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityInteractive tutorial
MultiplayerServer-based networked multiplayer

Download

Download
Disjoint_Windows.zip 29 MB

Comments

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Hi! I tried playing with a friend but we couldn't connect together. We tried using the same room name and it would create a new room for both of us. We tried with different times and also tried waiting a little while before joining. Nothing worked.

(+1)

great game! the designs are lovely, and the movements are fluid. 10/10 ^-^

it seems super interesting, but i cant seem to get it to work with a friend in web! is there any fix to this?

We are still pushing new builds all the time :D just wait 20mins until we finish the game fully.

ah okay, will do! thanks!

Well... we were not able to fix this :( Sadly our networking solution requires a unique identifier, which does not work in the browser.